The IK problem and its typical solutions Roman Berka berka@fel.cvut.cz The inverse kinematics (IK) is often used in computer animation applications. The IK originates from the field of robotics and is typically applied to rigid body models with articulated structure. The IK problem appears during computation of angular velocities in joints based on input values expressing the linear velocity of the terminating joint called "end effector". The solution usually leads to inversion of a matrix called Jacobian which linearizes the relation between angular and linear velocities of joints. Unfortunately, the Jacobian corresponding to structures representing typical models (e.g. human arm) is not directly invertible and this is a serious complication which evoked many activities leading to several solutions in 80's. The talk will be devoted to the specification of the IK problem in detail. Then the mostly used solutions will be presented and compared. Finally, some tools will be shown.