Pattern Recognition for Imitating Human Behavior Christian Thurau University of Bielefeld, Germany http://www.techfak.uni-bielefeld.de/ags/ai/members/homes/cthurau.html Abstract: Skill acquisition in robots and simulated agents has been a topic of increasing popularity throughout the last years. Despite impressive progress, autonomous behavior at a level of animals and humans are not yet replicated by machines. Especially when a complex environment demands versatile, goal-oriented behavior, current artificial systems show shortcomings. Consider for instance modern 3D computer games. Despite their key role for more emersive game experience, surprisingly little effort was made towards new techniques for life-like behavior creation in artificial characters. Modern interactive computer games provide the ability to record complex data on human behavior, offering a variety of interesting challenges to the pattern-recognition community. Such recordings often represent a mixture of long-term strategy, mid-term tactics and short-term reactions, in addition to the more low-level details of the player's movements. In this talk we we approach the goal of behavior acquisition in artificial agents by means of machine learning and pattern recognition. We assume the behavior of game characters to be a function that maps a world state on a reaction. Various methods are elaborated to extract behaviors operating on different timescales (long-term, mid-term, and short-term) from behavior recordings. For instance, a Bayesian approach maps world-states on a discrete set of movement prototypes to imitate context dependent action sequences. For experimental validation we use a commercial 3D game environment. The experimental results show that human behavior can indeed be bootstrapped from basic behavioral observation data. Moreover, a survey indicates that the synthesized behaviors are perceived as humanlike.