Computing Illumination for Mixed Reality Applications Vlastimil Havran Presents a lecture for http://cmp.felk.cvut.cz/cmp/courses/XE33PVR/Curr/Lectures/schedule.xhtml Abstract: This talk consists of three parts. In the first part we give short introduction to augmented virtual reality including key principles and applications. In the second part we recall the methods used to compute illumination of artificial objects to include them seamlessly with the illumination of real world in the applications. In the third part we present the results of our own. We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video environment map captured over hemisphere into a set of representative directional light sources, which can be used for the direct lighting computation with shadows using graphics hardware. We demonstrate the use of our system in a mixed reality application in which real and synthetic objects are illuminated by consistent lighting at interactive framerates.