Visibility in Computer Graphics Jiri Bittner I will introduce a classification of visibility problems in two and three dimensions that is based on the dimension of the space of lines involved. In particular the following three classes will be discussed: visibility along a line, visibility from a point, and visibility from a region. I will present a conservative hierarchical visibility-from-point algorithm that is suitable for real time visibility culling. Finally, an algorithm solving the problem of visibility from a region will be outlined.