Handwriting Recognition and Applications Prof. Masaki Nakagawa Dept. of Computer, Information and Communication Sciences Tokyo Univ. of Agri. & Tech., Japan I will put focus on: 1) Handwriting Recognition Algorithm We have been working on on-line handwriting recognition technology for more than 15 years and possess one of the highest performance systems in Japan. Our latest system is composed of coarse classification, linear-time elastic matching, structured character pattern representation and context post-processing. It has marked 90 to 95 % correct recognition rates without learning to the largest database of on-line handwritten Japanese text that we have provided to the research community. The system is not only robust to pattern distortions but also highly customizable for personal use. Upon the request of learning an input pattern, it investigates which sub-pattern (radical) or the pattern as a whole is non-standard, registers the (sub)pattern and extends the effect of the registration to all the character categories whose shapes include it. 2) Pen Interface and Educational Applications for a Large Interactive White board and demonstration of these technologies: (Videos for IFIP Interact 97 and ACM SigCHI 99). Human interfaces with pen are equally important as handwriting recognition technology so that handwriting interfaces can be accepted by users. We have been proposing lazy recognition scheme since 1990, which delays the display of recognition until needed and provides easier structure to employ context post- processing. We have been working on applications among PDAs, desktop environments and large interactive white boards. Our video demonstrates a new style of human interface and several applications on an interactive dynamic white board. If current GUIs are just expanded to the white board size, the teacher would have to frequently move from side to side and stretch their hands from edge to edge, as well as the teacher's body would cover the board. In order to avoid these problems, operability from an arbitrary standing position of the teacher with a reasonable amount of hand movement, thus no hiding of the board by the body, and easy operations by electronic markers have been sought. Moreover, various applications have been prototyped. A programming education system is one of these, where the teacher writes a program on the board and can have it recognized, compiled and executed in front of the students. Another is an arithmetic education system where children write arithmetic equations on the board and the system answers them.