In this talk we present a brief overview of key techniques that allow cost
effective production of visually rich hand-drawn cartoon animations having
similar look as recent 3D computer-generated movies. Unlike previous approaches,
our algorithms work entirely in 2D domain and does not require the knowledge
or creation of a 3D proxy model. These include:
- LazyBrush: An interactive tool for painting hand-drawn images in various
drawing styles. It correctly handles small gaps in outlines, maintains
anti-aliasing, and is not sensitive to imprecise placement of color
strokes.
- LazyDepth: A simple depth assignment tool based on user-provided depth
inequalities allowing to produce consistent depth-maps for cartoon images
in a matter of seconds.
- LazySnap: A deformable image registration tool suitable for articulated
cartoon characters allowing to register images undergoing large free-form
deformations and appearance variations.
- TexToons: A practical texture mapping algorithm for hand-drawn animations
producing visually rich animations with minimal user effort.
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