LiteRay raytracer
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Fast raytracing rendering engine LiteRay for Go3D editor. LiteRay was created as
a semestral project for Computer Graphics lecture at FMFI-UK in Bratislava.
Renderer searcher for scene-ray intersection in sub-linear / almost constant time. This allows
to render various effect very quickly - it takes just few (1-2) seconds to render 1Mpx
image of 1-3Mtris scene (without GI, AA and ambient occlusions).
To summarize, features:
- phong light model
- various shaders, diffuse, bump and specular textures
- global illumination or ambient occlusions
- reflections, refractions
- simple and recursive mirrors
- adaptive antialiasing
Few images:
 default material (0.4sec) |
 with ambient occlusions (< 4sec) |
 default material (0.5sec) |
 with ambient occlusions (< 4sec) |
 default material (0.4sec) |
 with ambient occlusions (< 4sec) |
 default material (0.4sec) |
 with ambient occlusions (< 4sec) |
 phong + mirror |
 with light shaders |
 simple materials |
 different materials |
 phong + mirror |
 with light shaders |
 phong + mirror |
 with light shaders |
 simple shaders |
 with light shaders |
 phong + mirror |
 with light shaders |
 phong + mirror |
 with light shaders |
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© 2004 Martin Bujnak. All rights reserved.
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