E6 screenshots and video
Evi is 3D game engine package. It consists of geometry compiler and renderer.
Solves visibility for both open terrein and closed interiors scenes, using
high-end graphics hardware and advanced shading languages. Photorealism at real
time (PRT, precomputed global illumiation, precomputed occlusion maps, dynamic
shadows based on Extended Shadow Maps), Rigid body dynamics, scripting engine, and many more...
evi at CESCG 2004
Best presentation award...
Advanced shader work... (30.9.2002)
More shader effects, like script modifiers or vertex lighting through shaders...
Working with shaders... (7.7.2002)
Some shaders features like transparency...
Real-time mirrors (4.5.2002)
Structural mirrors/recursive structural mirrors demonstation.
Dynamic lights video (7.4.2002)
Warning light map is generated per 4 texture pixels and without antialiasing. Also light intensity does not match to the light distance (to see light fall off). Shadow blinking is caused by light source when it moves through scene object.
Video is compressed with DivX 5.
Screenshots from E6v3 engine demo (18.9.2001)
Testing of Fineshading dynamic lightning technology has shown that it is possible to enumerate dynamic shadows and light real-time. Although testing computer was "only" AMD K7 750Mhz with nVidia Tnt 16MB, graphics was fluent (about 60hz). For more information see E6v3.