To enhance the readability the notations used throughout the text are summarized here.
For matrices bold face fonts are used (i.e.
). 4-vectors are represented by
and 3-vectors by
. Scalar values will be represented as
.
Unless stated differently the indices
,
and
are used for views, while
and
are used for indexing points, lines or planes. The notation
indicates the entity
which relates view
to view
(or going from view
to view
).
The indices
,
and
will also be used to indicate the entries of vectors, matrices and tensors.
The subscripts
,
,
and
will refer to projective, affine, metric and Euclidean entities respectively
| camera projection matrix ( |
|
| world point (4-vector) | |
| world plane (4-vector) | |
| image point (3-vector) | |
| image line (3-vector) | |
|
|
homography for plane |
|
|
homography from plane |
| fundamental matrix ( |
|
| epipole (projection of projection center of viewpoint |
|
| trifocal tensor (
|
|
| calibration matrix ( |
|
| rotation matrix | |
|
|
plane at infinity (canonical representation: |
| absolute conic | |
| (canonical representation: |
|
| absolute dual quadric ( |
|
| absolute conic embedded in the plane at infinity ( |
|
|
|
dual absolute conic embedded in the plane at infinity ( |
| image of the absolute conic ( |
|
| dual image of the absolute conic ( |
|
| equivalence up to scale (
|
|
|
|
indicates the Frobenius norm of |
|
|
indicates the matrix |
| (i.e.
|
|
| is the transpose of |
|
| is the inverse of |
|
|
|
is the Moore-Penrose pseudo inverse of |