LiteRay raytracer
![](../../icones/zipico.jpg) | download |
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Fast raytracing rendering engine LiteRay for Go3D editor. LiteRay was created as
a semestral project for Computer Graphics lecture at FMFI-UK in Bratislava.
Renderer searcher for scene-ray intersection in sub-linear / almost constant time. This allows
to render various effect very quickly - it takes just few (1-2) seconds to render 1Mpx
image of 1-3Mtris scene (without GI, AA and ambient occlusions).
To summarize, features:
- phong light model
- various shaders, diffuse, bump and specular textures
- global illumination or ambient occlusions
- reflections, refractions
- simple and recursive mirrors
- adaptive antialiasing
Few images:
![](images\temp9.jpg) default material (0.4sec) |
![](images\temp8.jpg) with ambient occlusions (< 4sec) |
![](images\temp12.jpg) default material (0.5sec) |
![](images\temp13.jpg) with ambient occlusions (< 4sec) |
![](images\temp14.jpg) default material (0.4sec) |
![](images\temp15.jpg) with ambient occlusions (< 4sec) |
![](images\temp17.jpg) default material (0.4sec) |
![](images\temp19.jpg) with ambient occlusions (< 4sec) |
![](images\temp275.jpg) phong + mirror |
![](images\temp276.jpg) with light shaders |
![](images\temp278.jpg) simple materials |
![](images\temp291.jpg) different materials |
![](images\temp292.jpg) phong + mirror |
![](images\temp293.jpg) with light shaders |
![](images\temp294.jpg) phong + mirror |
![](images\temp295.jpg) with light shaders |
![](images\temp302.jpg) simple shaders |
![](images\temp301.jpg) with light shaders |
![](images\temp306.jpg) phong + mirror |
![](images\temp308.jpg) with light shaders |
![](images\temp311.jpg) phong + mirror |
![](images\temp312.jpg) with light shaders |
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© 2004 Martin Bujnak. All rights reserved.
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