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Motion of scene points can be modeled as follows
![\begin{displaymath}
{\tt M}' = \left[ \begin{array}{cc} {\bf R} & {\tt t} \\
0_3^\top & 1 \end{array} \right] {\tt M}
\end{displaymath}](img321.gif) |
(C5) |
with
a rotation matrix and
a translation vector.
The motion of the camera is equivalent to an inverse motion of the scene and can therefore be modeled as
![\begin{displaymath}
{\tt M}' = \left[ \begin{array}{cc} {\bf R}^\top & -{\bf R}^\top {\tt t} \\
0_3^\top & 1 \end{array} \right] {\tt M} \, ,
\end{displaymath}](img323.gif) |
(C6) |
with
and
indicating the motion of the camera.
Marc Pollefeys
2000-07-12