next An Example of Changing Coordinates in 2D
previous Projection
up Geometric Signal Theory   Contents   Global Contents
global_index Global Index   Index   Search

Signal Reconstruction from Projections

We now know how to project a signal onto other signals. We now need to learn how to reconstruct a signal $ \underline{x}\in{\bf C}^N$ from its projections onto $ N$ different vectors $ \underline{s}_k\in{\bf C}^N$, $ k=0,1,2,\ldots,N-1$. This will give us the inverse DFT operation (or the inverse of whatever transform we are working with).

As a simple example, consider the projection of a signal $ x\in{\bf C}^N$ onto the rectilinear coordinate axes of $ {\bf C}^N$. The coordinates of the projection onto the 0th coordinate axis are simply $ (x_0,0,\ldots,0)$. The projection along coordinate axis $ 1$ has coordinates $ (0,x_1,0,\ldots,0)$, and so on. The original signal $ x$ is then clearly the vector sum of its projections onto the coordinate axes:

$\displaystyle x = (x_0,\ldots,x_{N-1}) = (x_0,0,\ldots,0) + (0,x_1,0,\ldots,0) + \cdots
(0,\ldots,0,x_{N-1})
$

To make sure the previous paragraph is understood, let's look at the details for the case $ N=2$. We want to project an arbitrary two-sample signal $ \underline{x}= (x_0,x_1)$ onto the coordinate axes in 2D. A coordinate axis can be generated by multiplying any nonzero vector by scalars. The horizontal axis can be represented by any vector of the form $ \underline{e}_0=(\alpha,0)$, $ \alpha\neq0$ while the vertical axis can be represented by any vector of the form $ \underline{e}_1=(0,\beta)$, $ \beta\neq0$. For maximum simplicity, let's choose

\begin{eqnarray*}
\underline{e}_0 &\isdef & (1,0), \\
\underline{e}_1 &\isdef & (0,1).
\end{eqnarray*}

The projection of $ \underline{x}$ onto $ \underline{e}_0$ is, by definition,

\begin{eqnarray*}
{\bf P}_{\underline{e}_0}(\underline{x}) &\isdef & \frac{\left...
...0}) \underline{e}_0
= x_0 \underline{e}_0\\ [5pt]
&=& [x_0,0].
\end{eqnarray*}

Similarly, the projection of $ \underline{x}$ onto $ \underline{e}_1$ is

\begin{eqnarray*}
{\bf P}_{\underline{e}_1}(\underline{x}) &\isdef & \frac{\left...
...1}) \underline{e}_1
= x_1 \underline{e}_1\\ [5pt]
&=& [0,x_1].
\end{eqnarray*}

The reconstruction of $ x$ from its projections onto the coordinate axes is then the vector sum of the projections:

$\displaystyle \underline{x}= {\bf P}_{\underline{e}_0}(\underline{x}) + {\bf P}...
...\underline{e}_0 + x_1 \underline{e}_1
\isdef x_0 (1,0) + x_1 (0,1) = (x_0,x_1)
$

The projection of a vector onto its coordinate axes is in some sense trivial because the very meaning of the coordinates is that they are scalars $ x_n$ to be applied to the coordinate vectors $ \underline{e}_n$ in order to form an arbitrary vector $ \underline{x}\in{\bf C}^N$ as a linear combination of the coordinate vectors:

$\displaystyle \underline{x}\isdef x_0 \underline{e}_0 + x_1 \underline{e}_1 + \cdots + x_{N-1} \underline{e}_{N-1}
$

Note that the coordinate vectors are orthogonal. Since they are also unit length, $ \Vert\underline{e}_n\Vert=1$, we say that the coordinate vectors $ \{\underline{e}_n\}_{n=0}^{N-1}$ are orthonormal.

What's more interesting is when we project a signal $ \underline{x}$ onto a set of vectors other than the coordinate set. This can be viewed as a change of coordinates in $ {\bf C}^N$. In the case of the DFT, the new vectors will be chosen to be sampled complex sinusoids.



Subsections
next An Example of Changing Coordinates in 2D
previous Projection
up Geometric Signal Theory   Contents   Global Contents
global_index Global Index   Index   Search

``Mathematics of the Discrete Fourier Transform (DFT)'', by Julius O. Smith III, W3K Publishing, 2003, ISBN 0-9745607-0-7.

(Browser settings for best viewing results)
(How to cite this work)
(Order a printed hardcopy)

Copyright © 2003-10-09 by Julius O. Smith III
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
CCRMA  (automatic links disclaimer)