New, cleaner interface for camera model. Not yet operational. More...
#include "utils.h"
Go to the source code of this file.
Classes | |
class | vslam::CameraModel< ImageCoordT, RayCoordT > |
Interface for camera models that have one-to-one map between imaged rays and imaging surface. More... | |
class | vslam::ConcentricCameraModel< ImageCoordT > |
class | vslam::CylindricalCCMCartRays |
Spherical camera model with panoramatic image plane and rays in cartesian coordinates. More... | |
class | vslam::CylindricalCCMSphRays |
Spherical camera model with panoramatic image plane and rays in spherical coordinates. More... | |
class | vslam::FieldOfViewCCM |
class | vslam::MultiCameraRigFromCCM< CameraModelRayIntermediate, CameraModelIntermediateImage > |
Non-central model for camera composed of multiple central spherical models. More... | |
class | vslam::MultiCameraRigFromCCM< CameraModelRayIntermediate, CameraModelIntermediateImage > |
Non-central model for camera composed of multiple central spherical models. More... | |
class | vslam::SphericalCM |
Spherical camera model with unit sphere as imaging surface. More... | |
struct | vslam::SphericalCoord |
Namespaces | |
namespace | vslam |
Namespace containing implementation of visual odometry. | |
Functions | |
Vector2d | vslam::two3dLinesAngle (const Vector3d vec1, const Vector3d &vec2) |
compute horizontal and vertical angles between two direction vectors. | |
Variables | |
projectionCoordinateAdaptorCM | vslam::__pad0__ |
!!! XXX |
New, cleaner interface for camera model. Not yet operational.
Definition in file camera_model.h.